Saturday, August 31, 2013

Family Treasure


 Before you is a dimly lit 50 foot corridor. It is filled with stale air and old but up-kept portraits that hang on either wall spaced out evenly. All the men in these photographs seem vaguely similar to one another, but they are clearly distinct people. The portraits' frames are glowing slightly (causing the light in the room) almost as if to allow viewers to properly enjoy their content. Below each photograph is a indent in the wall housing a stone coffin. When you reach to end of the hall you find yourself in a dark circular room with the sound of rustling water.  The center of the room has six pillars forming a hexagon in which the two middle pillars have unlit torches hanging from them.

Upon lighting the torches the players will notice a small man made stream that connects with all the pillars forming a circular formation in the floor. On the opposite side of the room (from the hallway) there is a raised stone slab and from either side of the slab there is water exiting the wall, feeding the stream. This water flows on either side of the slab and connects with the stream. The stream is carved into the stone floor. It is two inches deep and two inches wide.

 This room is a underground family crypt that can easily be added to the basement of any rich family's home or can be inserted into an ancient tomb or where ever you so fit really. I had this room connected to a large house via secret passage in my campaign.


resting on the stone slab of the circular room will be the family treasure available for your players. In my case I had them solve a puzzle to obtain it.

I will have the puzzle in the next post!

Wednesday, August 28, 2013

Mason and Gavin Lightfellow : Rogue Town Guards

Laurel and Hardy by Kennon9
Mason and Gavin Lightfellow are two members of the town guard and have been for a handful of years.  One could say that they've remained low ranked because they don't exactly do their job as ambassadors of the town law. Instead, these two guards prefer to bargain with people they catch. Providing those they capture with task in exchange for freedom. The tasks they propose can range from goofy to completely illegal (this usually depends on the severity of the crime they catch you doing)

But before I get to much into this, lets first describe them.

Mason is the elder, he is roughly in his late twenties and seems to be of a nervous personality. He is tall and skinny, and fumbles his words at times. When he speaks he normally touches his face with his hands and looks around often with shifty eyes to make sure the coast is clear.

Gavin is the younger brother by what seems to be about 5 years, maybe something closer to 10 even. Gavin is relatively new to the town guard, and upon his joining he was quickly able to bully his brother into his schemes.Gavin is a little more portly and has evident scars scattered through his body. He is loud and direct and spits after saying hello or greeting someone almost 100% of the time.

The two brothers at first glance seem to be polar opposites, but deep down they are twisted and corrupt men who will abuse their privileges at every possible occasion. One could even go so far as to call them sadistic, but then again that could be a little much. You can however easily turn them into humorous or dark characters by varying the "tasks" they give.

The two men once lived in the richer district of town, being the sons of the royal blacksmith they grew up without knowing the hardships of life. They were accepted into the town guard as a favor to their father and take little pride in their relatively sought after career.

Now regarding the "deals" they make, here is a list of a few possible requests they can send your PCs way:

1-
Gavin : So there's this guy, he stole my seat at the bar last night. D'you remember him Mason?
Mason: yeah... yeah I do, the one with the pocket watch?
Gavin: A real nice pocket watch. I think I'd like a pocket watch like that. Why don't you go and fetch it for me scum.
Mason: You her her her, were you listening! Go and get it

2-
G: So my brother here fancies miss (insertnamehere) but her father seems against the whole idea. I need you to help convince Mr (insertnamehere) that Mason is a standup guy.
M: *blushes*

3-
M: There's a large celebration going on tomorrow night at the docks, for the Elisabeth. 
G: That big fancy ship! Ha! Wouldn't it be funny if the ship didn't even make it out of the port? 

4-
G: My feet sure are sore from walking all day. 
M: I agree. A massage would be na, na, na, would be ideal. 
G: Why not have one right now! *takes off his boots and wiggles his stumpy toes.*




Tuesday, August 27, 2013

Riptide Knuckledusters

Antique Knuckle Duster by retrovertigovintage

These old iron knuckledusters are found washed up on a beach, rusted and covered with coral. At a first glance they seem like something washed up from an old shipwreck but you decide that after a little cleaning up they could be of value to you.
That very same night, as you are on guard duty you pull them out and try to scrub off some of the coral. You scrub and scrub and notice the coral will not under any force be removed so you decide to give in and put them on. As you do so, your fingers seem to vanish into thin air. You can still feel them though, and they feel as if they have been submerged into freezing cold water.

The next morning you have your wizard friend take a look, he immediately recognizes portal magic. The finger holes  of the brass knuckles are small portals transporting your finger someplace that seems underwater. Maybe the shipwreck the knuckles came from? The hull of a great ship under the ocean!
But the water doesn't come through, it might be a one way portal? Or is it water at all?

You decide to give the magic knuckledusters a try and you notice that every now and a again you feel large scales rubbing on your fingers. When it happens you pull your hands out immediately. You've considered getting rid of them, or selling them but they turn bloodied enemies into a puddle of water when you hit them with a critical hit. 








My Adventure Begins

The Adventure Begins by Jereme Peabody

So I've decided to begin blogging. I'm not entirely sure how to start this thing... but here I go!

I guess I should start with a description :

This blog will serve mostly as a collection of ideas and concepts that I've either come across or managed to think up myself to help inspire me in my current D&D campaign. I'm hoping to have posts concerning cities, characters, adventure hooks, monsters and who knows what else. If stats are used, I will be referring to the 4th edition D&D rules. For the most part though everything I'm thinking of posting will be entirely system independent. Therefore being focused mostly on concepts and ideas referring more to the story telling and less to rules in specific.


By posting these ideas here I will hopefully better be able to organize my ideas and story arcs in the campaign as well as share ideas with whom ever comes across them.

 If all goes well, this blog will be long lived and the road ahead will be filled with adventure.