Thursday, September 19, 2013

Crafting skill

After much debate, my group of Player Characters have decided they wanted to add some "crafting" like skills to their talents. After debating on which ones to take on, we opted with only adding three large categories. I've included my "hand" modified version of the official WoC 4th  Edition Character Sheet with these changes.

The first being Alchemy:
Now this set of the crafting includes all "magical" crafting. So potions, remedies, poisons all fall into this category. We can also include potential illusion like magic into this category as well as attempts to perform transmutations of elements. Even chemistry like things could fall into this category. 

This crafting skill is based on wisdom. My logic behind this is that it takes more then just intelligence to build a magic syrup. Rather it would take magic know how and experience.

Next is Forging:
Now by forging, I mean blacksmithing. If it can be build with a hammer and anvil, then it falls under this category. Swords, Armor, Shields. We will also include equipment that would be crafted with hide/leather.

Now I was having a hard time picking between con and str for forging, but I opted for strength. I'm still not sure, but I figured if you hit hard you make good armor right? ;)

Lastly is engineering:

This is for when a player wants to build a canoe out of a log, or a torch out of a stick and leaves. Or perhaps add a room to his house? This is kind of like the Msc. crafting area.

I used intelligence for the modifier here as I figured it seemed to fit best. You need to be a smart cookie after all if you are trying to build using few tools.

But these three sections are not mutually exclusive. They're actually the complete opposite. They can be quite interesting if used together. If you wanted to build a enchanted sword you could combine alchemy with forging for instance.Or if you wanted to build a flying machine you could combine alchemy with engineering. What about a walking talking suit of armor? That could potentially be all three. The possibilities really are endless.


I've also added a profession section. This skill has no modifier. It is simply something that a character would have learned to do in their younger age as well a profession. Maybe their parents were fishermen, and thus they would be good at fishing. Or maybe they grew up in a rich district and know the ways of aristocratic life. Things like that.

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